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With the potential of a new Nintendo console on the horizon, gamers are hunting down secrets wherever they can find them. The latest batch of goodies comes from dataminer OatmealDome, who discovered some intriguing tidbits by analyzing the newly released Endless Ocean Luminous.

Endless Ocean Luminous was created using Nintendo’s internal game engine known as Bezel. According to OatmealDome, there have been some tweaks made to Bezel that are evident when examining the game’s source code. It seems that the latest version of the engine now allows for games to output at up to 240 frames per second, which is a far cry from the previous max of 60fps on Switch. This change is apparently coupled with the ability to run a game with Variable Refresh Rate, a display technique that lets games with varying frame rates run more smoothly.

Although OatmealDome did find evidence of these changes in the engine’s code, that doesn’t mean any games are currently taking advantage of them. This could be evidence of features coming to a future Switch successor, or it could simply be leftover traces of Nintendo developers playing around. Either way, it’s interesting to get an idea of what might be going on with Nintendo’s tech that we aren’t privy to. Stay tuned to see if anything significant comes of this find.

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