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Director of Bayonetta Origins shares insight on technical development and how it relates to Paper Mario’s 30fps framerate

Abebe Tinari, who is the director behind the charming Bayonetta Origins: Cereza and the Lost Demon, has posted on X to share insights on the technical development of the game and how it relates to Paper Mario: The Thousand-Year Door‘s final 30fps framerate. Mr. Tinari says that the team found it extremely difficult to get a steady 60fps on Bayonetta Origins: Cereza and the Lost Demon and worked hard to try to achieve it stating that he relates to Nintendo developers trying to accomplish the same thing with Paper Mario: The Thousand-Year Door’s. You can read his thoughts in the various X posts down below.

17 thoughts on “Director of Bayonetta Origins shares insight on technical development and how it relates to Paper Mario’s 30fps framerate”

  1. Utterly disgusting. Sounds to me like the person who made Bayonetta origins is just cashing in on the Paper Mario thousand year door remake. I might as well switch to Nintendo life. Inb4 Bayonetta is somehow Nintendo.

    1. What are you talking about? Bayonetta Origins released last year, long before Paper Mario: The Thousand Year Door remake was even announced

    2. cashing in on what? that he didn’t manage as a developer to optimize a game at 60 fps lol? also yeah bayonetta is now a nintendo ip. I really can’t understand how that is a bad thing for nintendo nor something to be mad about

  2. I have nitpicks about the TTYD remake, 30fps being one of them, but overall I’m too impressed by the remake to not pick it up. I’m very excited by this release.

    Still though, stuff like this is indicative of the fact that the Switch hardware needs to be upgraded. Having to sacrifice framerate for aesthetic design or vice versa is very sad to see for developers. I really hope that the Switch 2, whenever it does release, will have substantive power to do everything that developers want for their games.

    1. I am somewhat hoping that Nintendo will develop and release patches for their Switch 1 games on Switch 2, so they can run better there than on the original hardware.

      1. Same. It seems like a no-brainer to me for them to do to add incentive for people to upgrade, so here’s to hoping

  3. I think Nintendo are telling devs at this point, push for nice graphics and not to worry about the games only running at 30fps, because the Switch 2 when it comes along will allow these games to run at 60fps. And it’ll be a selling point of the new handheld, that it can boost Switch games performances.

  4. Y’all act like 30fps is unplayable, fact is it’s only unplayable if there are frame inconsistencies. If a game is stable at 30fps it’s definitely playable you fps elitists, this is coming from someone who plays above 60fps.

    1. To be fair, it really is going to depend on what kind of game it is and the pace of the gameplay. You are never going to want to play something like F-Zero GX at anything less than 60FPS because of how fast that game moves, for example, but a game like Zelda: Breath of the Wild is perfectly playable at 30. While it is disappointing that this remake runs at 30 when the OG runs at 60, at the end of the day, it is a turn-based RPG where FPS doesn’t really matter that much.

  5. I don’t really care about the Paper Mario series anymore but the fact that this article is about some random (dev) person online throwing his hat on the ring on the discourse is the most hilarious/ridiculous thing I ever seen. lol

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